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I picked President's End, well.because I go a little nuts sometimes I planned this as a "for-profit" Complex from the beginning. Game date/time: 81-12:42 I completed a Delexian Wheat Complex in President's End. I was also typing this as you replied, Sinxar. Resource inventory ranges from 50% to 90%-still very much self-sustaining. In just over a game-day after adding the new Foundries and adjusting the prices this Complex has made 4M credits more and the Teladianium inventory builds up to between 2,200 and 5,600 units, meeting the needs of most of the incoming traffic. Not selling Silicon or Crystals (have those priced at max).Ĭomplex set for '9' jumps and "sell" only. With the additional 2 Foundries, I am selling: I was selling Teladianium 154 and Energy Cells 12 (too low, got close to '0' EC a few times) The Complex made 38M credits until the addition. I only had Teladianium and Energy Cells selling until I added the 2 new Foundries. I didn't keep track of the game-date that I turned the Complex "open", but it's been a few game-weeks (maybe 3 game-weeks) ago and it has slowly made money. The 2 new Foundries are consuming just the right amount of resources so that the Complex remains self-sustaining. I just added 2 addition 'L' Teladianium Foundries. With 2 stations being 'L' Teladianium Foundries. It is a completely self-sustained Complex that was made up with 7 stations. VoelkerInvasionenX2-V7.1.After meeting the Teladianium needs for the HUB Plot I made the Complex in Gunne's Crusade "opened it to the public".Überproduktionsmanager V2.0 by SymTec ltd.Apricot_Salvage_Mod_v11 by apricotslice.TradingDistributionNetwork-V1.01 by Cycrow.SalvageInsuranceContract-V1.01 by Cycrow. X3 terran conflict complex calculator mod#
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